FANDOM


The spy can steal a German uniform from a clothesline. As soon as he puts it on, the enemy soldiers will take the spy for an officer of the Wehrmacht.

In order to wear the uniform and to distract the enemy soldiers, the spy needs the following abilites:

.ELEMENTOS [
  [
    .CLASS BICHOALIADO
    .TOKEN ESPIA
    .ACCIONES [
      [ auDisfraz [ .CARISMA 200 ] ]
      [ auInsignia [ .CARISMA 200 ] ]
      [ 
        acSerEspia
        [
          .CARISMA 1
          .INSIGNIA SI
        ]
      ]
    ]
  ]
  [
    .CLASS MACRO
    .MACRO UNIFORME
    .TOKEN GERMAN_UNIFORM
    .XYZ [ 3005 1620 0 ]
  ]
]
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ability to put on the uniform again after the spy has been uncovered
ability to distract enemy soldiers

ability to wear a German uniform


distract badge is visible in the inventory (SI/NO)





the actual uniform on the clothesline




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If the spy should wear the uniform from the beginning, use the acSerEspia block as follows:

.ELEMENTOS [
  [
    .CLASS BICHOALIADO
    .TOKEN ESPIA
    .ACCIONES [
      [ auDisfraz [ .CARISMA 200 ] ]
      [ auInsignia [ .CARISMA 200 ] ]
      [
        acSerEspia
        [
          .CARISMA 1
          .INSIGNIA SI
          .EMPIEZADISFRAZADO 1
          .DISFRAZ ESPIAA
        ]
      ]
    ]
  ]
]
                                                 #











spy is wearing the uniform when the mission starts
uniform sprite (-> DATOS\RECURSOS\ELEM\*.ANM)




                                                 #

In both cases add the following items to the spy's backpack:

.INTERFACE [
  .SUBINTERFACES [
    [
      SUBINTERFACEALIADO
      [
        .TOKEN ESPIA
        .ITEMS [
          [ .TOKEN IT_INSIGNIA ]
          [ .TOKEN IT_UNIFORME ]
        ]
      ]
    ]
  ]
]
                                       #






the badge for distracting enemy soldiers
the German uniform




                                       #